![]() ![]() So a tactical tag at this point allows you to bring in a heavy hitter, potentially ending the battle right there. ![]() ![]() This change may seem simple, but it alters the dynamic and pace of the Tekken game fundamentally. You have to really think when to tag if you go too soon, you risk losing out on your partner’s Rage bonus, if you go too late, you may end up leaving your weak character in too long, and having them knocked out. This means that it has become incredibly important to think about your character set-up I tend to start with rapid-attacking, bouncy, legs-everywhere Lili (to chip away at health with quick medium and low attacks) and switch out to King, the leopard-masked wrestler, whose double-strength kicks and counters can easily wipe out straggling characters. If you’re more of a lone wolf, you could always just play with one character, but this requires a completely different strategy – the lone fighter will regain health over time, and their rage will activate twice every round. In Tag/Pair mode, it feels like you have two life bars, and both of them regenerate at a steady rate when you’re tagged out. ![]()
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